Rizom-Lab RizomUV Virtual Spaces V2018.0.95 Win Mac
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Rizom-Lab RizomUV Virtual Spaces v2018.0.95 Win Mac: The Ultimate UV Mapping Software for CG Artists
If you are looking for a powerful and easy-to-use UV mapping software for your 3D projects, you should check out Rizom-Lab RizomUV Virtual Spaces v2018.0.95 Win Mac. This software is developed and published by Rizom-Lab, a company specialized in UV mapping solutions for games, VFX, stills, and animations.
RizomUV Virtual Spaces (VS) is a UV mapping software that can handle complex meshes with millions of polygons, non-quads, and seams. It can automatically generate UV maps that are optimized for texture quality, packing efficiency, and stretch minimization. It also offers many local editing tools, such as brushes, deformation box, proportional transformation, real-time deformation, alignment tools, and mesh segmentation tools.
RizomUV VS is compatible with Windows and Mac OS platforms, and supports various file formats such as OBJ, FBX, STL, 3DS, LWO, etc. It also integrates with popular 3D software such as Maya, Blender, 3ds Max, Cinema 4D, ZBrush, Substance Painter, etc. through bridges.
Some of the features of RizomUV VS include:
Automatic UV unwrapping based on advanced algorithms that minimize stretching and distortion.
Manual UV unwrapping with pinning and edge orientation constraints.
UV island packing with customizable padding and margin settings.
UV tile management with advanced shaping options.
Stretch heat map that shows the amount of distortion in the UV space.
UV stamp export that allows you to create high-resolution images of your UV maps.
C++ library that enables you to integrate RizomUV into your own pipeline or application.
If you want to learn more about Rizom-Lab RizomUV Virtual Spaces v2018.0.95 Win Mac, you can visit their official website at https://www.rizom-lab.com/. You can also download a free trial version or purchase a license from their online shop.
Rizom-Lab also offers another UV mapping software called RizomUV Real Space (RS), which is designed for engineers and designers who work with real-world objects and need precise measurements and coordinates in the UV space. You can find more information about RizomUV RS on their website as well.
Rizom-Lab RizomUV Virtual Spaces v2018.0.95 Win Mac is a UV mapping software that can help you create stunning 3D artworks with high-quality textures and minimal stretching. Whether you are a beginner or a professional CG artist, you will find RizomUV VS to be a valuable tool for your workflow. Try it today and see the difference!
In this article, we will show you how to use Rizom-Lab RizomUV Virtual Spaces v2018.0.95 Win Mac to create UV maps for a 3D model of a car. We will use Maya as our 3D software, but you can use any other software that supports RizomUV VS through bridges.
Step 1: Import the 3D model into Maya
First, we need to import the 3D model of the car into Maya. You can download the model from https://www.turbosquid.com/3d-models/free-car-3d-model/1122387 or use your own model. To import the model, go to File > Import and select the OBJ file. You should see the car model in the viewport.
Step 2: Send the 3D model to RizomUV VS
Next, we need to send the 3D model to RizomUV VS for UV mapping. To do this, we need to install the RizomUV VS bridge for Maya. You can download the bridge from https://www.rizom-lab.com/bridges/ and follow the installation instructions. Once installed, you should see a new menu called RizomUV in Maya.
To send the model to RizomUV VS, select the car mesh in Maya and go to RizomUV > Send Selection To RizomUV. This will launch RizomUV VS and load the model in it.
Step 3: Unwrap the 3D model in RizomUV VS
Now we can start unwrapping the 3D model in RizomUV VS. The software has a simple and intuitive interface that consists of three main panels: the 3D view, the UV view, and the tool panel. You can also access various menus and options from the top bar.
The first thing we need to do is to cut the model into UV islands. UV islands are groups of polygons that share a common UV space. We can use different methods to cut the model, such as seams, angles, materials, or manual selection. For this example, we will use seams.
To create seams, we need to select edges in the 3D view that we want to cut along. We can use different selection tools from the tool panel, such as lasso, rectangle, loop, ring, etc. We can also use shortcuts such as double-clicking an edge to select a loop, or holding Ctrl and clicking an edge to select a ring.
Once we have selected some edges, we can press Enter to create seams along them. We can also press Backspace to remove seams from selected edges. We can see the seams as red lines in both views. We can also toggle the seam display on and off by pressing S.
We can repeat this process until we have cut the model into UV islands that make sense for our texture layout. For example, we can cut along the doors, windows, wheels, lights, etc. We can also use the checkerboard texture from the View menu to see how the texture will look on our model.
Step 4: Pack the UV islands in RizomUV VS
After we have created our UV islands, we need to pack them into one or more UV tiles. A UV tile is a square area that represents a texture map. We can have multiple UV tiles for different texture sets or resolutions.
To pack our UV islands, we need to select them in either view and press P. This will automatically pack them into one UV tile with optimal spacing and orientation. We can also adjust the packing settings from the Pack menu or the tool panel.
We can also move, rotate, scale, or align our UV islands manually using different tools from the tool panel or shortcuts such as W (move), E (rotate), R (scale), etc. We can also snap our UV islands to grid or pixel boundaries using X or C.
We can also create new UV tiles or switch between them using T or Shift+T. We can also rename our UV tiles from the Tile menu or by double 061ffe29dd